Push Me Pull You is childish in an intentionally naive sense. This was their first game, so I don’t think they’d really given it a lot of thought.Īnd the conversation went along the lines of, “Well, this is what I think would work … this is the kind of sound I imagine” and “actually, I think I can do that!” I got into a conversation with House House about what they were going to do for music, and they didn’t really know. We were just hanging around all day watching people play. I was running a games event, and we were playing an early version of the game Push Me Pull You by Melbourne developers House House on the big screen in Federation Square. How did you get your start composing music for video games?Īlmost accidentally really. Dan Golding’s soundtrack to Untitled Goose Game is out now to stream, download, and own on vinyl Paul Dougherty spoke to the soundtrack’s composer – Melbourne-based Dan Golding – about how he turned the music of Debussy into a dynamic video game soundtrack. Thanks to some innovative design and implementation, these works are performed dynamically in the game – achieving the effect of a live pianist responding to the player’s actions in real time. The game’s soundtrack consists of a selection of the solo piano Préludes by the French impressionist composer Claude Debussy. Untitled Goose Game garnered fans of all ages through its mischievous humour and charm, as well as its unconventional music. The game beat Nintendo’s own The Legend of Zelda: Link’s Awakening to the #1 spot on the Nintendo Switch eShop the week it was released, and has since sold over one million copies worldwide. “It’s a lovely day in the village, and you are a horrible goose.” The now-iconic video game Untitled Goose Game – in which players take control of a goose whose primary objective is to bother the inhabitants of a small village – became a sensation in late 2019.
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